PAX Unplugged 2022

  • November 29, 2022 2:23 PM
  • CONVENTIONS

Several group members are attending PAX Unplugged this year. Below are all the prototypes we're bringing.

Mike Belsole will be at the Runaway Parade Games booth (3627).

  • Smug Owls: Race to craft answers to never-before-seen riddles created by a magic deck. Your answer can be anything—funny, punny, clever, profound, nonsensical, you name it. Slap your hand on the table once you’re ready. When only one player is left, they become the Smug Owl, who listens to all the answers and rewards their favorite. 3-15 players, 15-20 minutes

John Jewell will be in the Unpub area Friday 2:30-6:30 and Saturday 10-2.

  • Anatolia: Help the Ottoman Sultan rebuild his empire by manipulating your polyhedral dice (or swap the dice to change your odds), but bigger isn't always better. 2-5 players, 45-60 minutes
  • Is It Food?: Wander the unknown eating disgusting plants, unless you can convince others to eat them for you. Negotiation and bluffing game. 3-7 players, 45 minutes
  • Breakin' the Bronx: Assemble your break-dancing crew then out-stunt the other crews in this dice pool building number matching game. 2-5 players, 45-60 minutes
  • Fruit Fingers: You and the other monkeys have taken over Bangkok’s floating market. Dexterity game with silly rules and a wobbly bowl. 2-6 players, 20-30 minutes
  • Love It <--> Leave It: A cheeky but 'Safe for Work' party game where you rank evocative experiences then guess and argue about everyone’s preferences. 3-8 players, 30 minutes
  • Breadbox: Make connections with others in this creative thinking party game that takes you on a journey of the imagination.  3-8 players, 30 minutes

Mark McGee will be at the PAX Rising Showcase, booth 2623, all 3 days.

  • Tether: Astronauts love floating through space but not all by themselves. Tether them together so they don't drift through the galaxy alone. Tether is a two-player/two-team card game using the unique 'mirror deck,' where each card has a 2-digit number, but the digits are swapped when you turn it upside down. For example, a 37 becomes a 73 when viewed from the opposite direction. As you sit across from your opponent, the options open to you are completely different from the options they see. Each time one of you tethers space and people together, it changes the prospects for all. Connect as many as you can! 2-4 players, 15 minutes

Isaac Shalev will be in the Unpub area Friday 10-2 and Sunday 10-2.

  • Tír Na nÓg: Celtic Journeys - Send your storytellers to the Otherworld to bring back tales of their epic adventures and write a great saga. A drafting and tableau-building game for 1-5 players, 30-45 minutes
  • Icebreakers - Ask a serious question, get a silly answer. A getting-to-know-you game for 3-16 players, 20-30 minutes
  • Doomsday - NORAD's top-secret annihilation simulation trains missile commanders for the day that nuclear missiles rain down from the sky. A tense card game for 3-5 players, 30-45 minutes
  • SCION - Train SCION, a world governing AI, to take the reins of power. But remember, this is your last chance to have influence over who SCION will become. 3-5 players, 60-90 minutes

Clarence Simpson will be in the Unpub area Friday 2:30-6:30 and Saturday 2:30-6:30.

  • Horns of Harlem: Manage a jazz band during the Harlem Renaissance, competing to gain the most fame. Worker placement and tableau building. 2-4 players, 60-90 minutes

Mitch Wallace will be in the Unpub area Friday 2:30-6:30, Saturday 10-2, and Sunday 10-2.

  • Art Collectors: Collect the most in vogue paintings and art in this spatial-puzzle tile-laying bidding game with a player driven economy. 2-4 players, 30-60 minutes
  • Circuits: Connect microchips and fulfill circuit functions in this flip-and-write game of winding paths for electrical engineers. 1-6 players, 20–30 minutes
  • Kites: Keep your kites high in the air in this trick-taking kite game. If you crash your kites other players get points. 2-4 players, 30 minutes
  • Quilted: Sew the most valuable quilt by navigating the quilt market to draft quilt tiles. It is a spatial puzzle that forces you to think about 4 different scoring criteria. 1-4 players, 15-45 minutes
  • Wild Meadow: Spot and create chains of flower types and attract bees in this easy to play tile-laying game. 1-6 players, 30 minutes
  • Petit Four: A set-collection game of spotting similarities of tiny cakes. Can you see what your opponents don’t? 2-6 players, 15-30 minutes
  • King Cake, Baby!: Reign over all of Mardi Gras by selecting the best pieces of king cake in this high-luck, low-skill set-collection game. 2-6 players, 5-10 minutes

Matt Wolfe will be in the Unpub area Friday 10-2, but you can contact him on Twitter (@mattwolfe) to set something up outside that time.

  • Planet Builders: Draft cards from a shared central spatial puzzle to form a star system in which you define your own scoring criteria. 2-4 players, 20-30 minutes
  • Pacts of Blood: Choose a card offered by another player, who chooses who gets the action and who gets the card, in an effort to control regions. 3-5 players, 45 minutes
  • Rally the Banners: Select cards you think other players will let you have to form the strongest army in this unique "I split/we choose" drafting game. 3-6 players, 45 minutes
  • Art Professor: Convince most other players that your opinion on the types of emotions art generates is correct. 3-6 players, 20-40 minutes
  • Waters of Europa: Control a robotic mission to the Jupiter moon Europa in this asymmetric worker placement and polyomino movement game. 2-5 players, 90-120 minutes
  • Henhouse: Place chickens and build the roof of your henhouse to satisfy the requirements of finicky chickens. 2-4 players, 30-40 minutes.
  • Scenic: Draft cards to create a peaceful nature scene, but don't make your location obvious to prevent other players from finding your perfect place. 3-6 players, 20-30 minutes.