Expancity, by group member Alex Cutler, is part of in a museum exhibit in Austria! https://www.azw.at/en/event/serious-fun-architektur-spiele/
Serious Fun. Architecture & GamesWe are all familiar with the classic architecture games, from building blocks that become daring structures to board games where the players compete for spatial-strategic advantages. What are, though, the architecture narratives invested in doll's houses, along which guidelines do cities grow in computer games, and what kind of buildings shield ego-shooters from their assailants? The exhibition 'Serious Fun' shows and examines architecture games and toys, inviting you to be astonished, to play and to reflect.
Seikatsu, by group member Isaac Shalev, now has a BoardGameArena implementation for the second edition and the new expansion: https://forum.boardgamearena.com/viewtopic.php?t=25451
Group members Mark McGee and Ude have started their own publishing company: How To Steam Broccoli. Look for news about their first release soon!
- Group member Alex Cutler is a finalist for the Cardboard Edison Award with Providence!
- Group member Josh Bowman is also a finalist for the Cardboard Edison Award with Uinta!
- Group members Grace Kendall and Mike Belsole have a new game called Smug Owls coming out from Runaway Parade Games!
In Smug Owls, race to craft answers to never-before-seen riddles created by a magic deck. Your answer can be anything—funny, punny, clever, profound, nonsensical, you name it. Slap your hand on the table once you’re ready. When only one player is left, they become the Smug Owl, who listens to all the answers and rewards their favorite.
On November 19th, 1493, Spanish conquistadors, propelled by greed and armed with enlightenment, landed on the sandy shores of Borikén, home of the Taíno people. Deceived by the promise of peace like so many other natives of the New World, the Taíno people were stripped of their customs and gods and quickly enculturated into Spain’s Encomienda system, which made them subjects to the crown and placed under the rule of a Spanish governor. Under this new rule, the Taíno people were forced to cultivate the land to the benefit of the new “owners,” mining gold and harvesting crops that were shipped back across the Atlantic. As time passed, working conditions devolved into a form of communal slavery, and as things got worse, the desire for rebellion began to grow.
In 1511, led by Agüeybaná II, the Taíno people rebelled against the Spanish and banded together in an all-out war against their captors. The Taíno fought valiantly but ultimately lost the war and were forced into slavery. Those that were not captured fought from the shadows through sabotage and guerilla warfare for over a decade. But, after so much loss of Taíno life, the survivors decided that their best chance was to leave Borikén behind and seek a new life in the neighboring islands and beyond.
When the Spanish arrived in 1493, it is estimated that there were over 50,000 Taíno people living on Borikén, and by 1529, it is believed that less than 500 Taíno people were left. In less than 40 years, the Taíno had been displaced and nearly annihilated. By the end of the 16th Century, they were nearly forgotten.
Borikén, modern-day Puerto Rico, is now home to a people that proudly trace their heritage back to its Taíno, African, and Spanish roots. These three different cultures were brought together by some of the worst measures of the human condition—greed, slavery, and genocide—but the result is a vibrant culture, rich with history and traditions, and known for its beauty and passion.
The Taíno people are gone, but they live on through the people that are trying to connect the broken pieces of their culture almost 500 years later. To that end, this game tells the story of Borikén through the eyes of the Taíno people—a people who existed and faced their own challenges even before the Spanish arrived on their shores (pre-1493), who rallied together to try and rid their home of the overwhelming invaders (1493-1512), and in failing to do so had to make hard sacrifices so that a few might survive (1512-1529).
- Isaac Shalev will be demoing Tír Na Nóg, an upcoming release from Grand Gamers Guild.
- Julio Nazario will be demoing Dulce, an upcoming release from Stronghold Games.
- We'll have lots of prototypes available to test. You can see the entire list at https://tabletop.events/conventions/tantrumcon-2022/prototypes.
You are a department head at Area 51, assigned to The Cube reconstruction project. Manipulate, move, tessellate, and plan as you work to rebuild the alien craft with your fellow department heads. You’re all working together to reactivate the ship, but only one of you can be the ship’s captain and interface with the companion AI! Which department will gain control over The Cube?
- 0:37 – First Timer Palooza with Mitch
- 6:54 – Tell Me Something Good
- 10:10 – Main topic: PAX Unplugged