Flick or Treat Live on Kickstarter

  • October 4, 2022 1:06 PM

Flick or Treat, designed by Julio Nazario, is now live on Kickstarter until October 7th.

Who will win this Halloween, a horde of candy-chasing kids or one kid-chasing ghost? Find out in Flick or Treat, a quick and colorful micro-dexterity game designed by Julio E. Nazario! Featuring custom 3D-printed pieces, a fun flick-and-roll mechanic, and a way to play using actual pieces of candy, this game just might become one of your new Halloween traditions.

August 2022 News

  • August 13, 2022 6:17 PM
  • NEWS

Group member Joshua Bowman developed the Guns and Treasure base game, while also co-designing the stand-alone Parrots and Monkeys expansion. 
Guns or Treasure is a game for 2-6 players, ages 8+ that plays in 10-15 minutes. Plunge into a world of colorful pirate captains bluffing and battling their way to capture the most loot.  The game offers a satisfying shipbuilding experience, rapid rounds of maritime marauding, and Captains whose special abilities can sway the tide of any given battle.
The game and expansion are currently crowdfunding on Kickstarter: https://www.kickstarter.com/projects/castillogames/guns-or-treasure

The Wolves, co-designed by group member Clarence Simpson, was announced by Pandasaurus Games.
The Wolves is a pack-building strategy game for 2-5 players. It’s survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away!
The Wolves is scheduled for retail release on October 26, 2022. You can learn more at https://pandasaurusgames.com/blogs/news/announcing-the-wolves

Dulce, designed by group member Julio Nazario and published by Stronghold Games, is scheduled for retail release on September 7, 2022.
Competition is tough in the world of sweets. You need to plant your fields strategically with cacao, coffee, peanuts, and vanilla, then use those beans efficiently to make the best confectionaries around! Using every resource is necessary to beat out your competition.

In Dulce, each player has their own deck with beans on one side of each card and a factory on the other, as well as their own field in which to plant. Every round, one player draws a card and the others search their deck for the same card, then everyone chooses their action simultaneously: plant, harvest, or build a new factory. Planting gains you new cacao, coffee, peanut, and vanilla resources, and harvesting allows you to use those resources in your factories.

Each confectionary made in your factories earns you one point, and at the end of twenty rounds, the player with the most points wins!

June 2022 News

  • June 23, 2022 2:06 PM
  • NEWS

Aldabas: Doors of Cartagena, by group member Josh Mills, is now available direct from the publisher at conventions and will be available in retail in September.

Tidal Blades: Banner Festival, by group member Mike Mihealsick, was announced and will start preorders soon.

Queensland, by group member Matt Wolfe, was announced by the publisher and will be available later this year.

Finally, we now have a chapter in Wilmington! The Wilmington chapter currently meets the first Tuesday of each month at the Sideboard Cafe.

May 2022 News

  • May 16, 2022 1:02 PM
  • NEWS

Unpub 2022 is happening May 19-22 outside Baltimore and several of us will be attending again this year. If you're in the area come on out and help playtest our latest games!

Expancity, by group member Alex Cutler, is part of in a museum exhibit in Austria! https://www.azw.at/en/event/serious-fun-architektur-spiele/

Serious Fun. Architecture & Games

We are all familiar with the classic architecture games, from building blocks that become daring structures to board games where the players compete for spatial-strategic advantages. What are, though, the architecture narratives invested in doll's houses, along which guidelines do cities grow in computer games, and what kind of buildings shield ego-shooters from their assailants? The exhibition 'Serious Fun' shows and examines architecture games and toys, inviting you to be astonished, to play and to reflect.

Seikatsu, by group member Isaac Shalev, now has a BoardGameArena implementation for the second edition and the new expansion: https://forum.boardgamearena.com/viewtopic.php?t=25451

Group members Mark McGee and Ude have started their own publishing company: How To Steam Broccoli. Look for news about their first release soon!

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Contact Us for an invitation to virtual playtest meetings using Tabletop Simulator held Mondays at 6PM EST.


6PM every other Tuesday at Well Played


2nd Thursday at 6:30PM at Carolina Tabletop Games
4th Tuesday at 6PM at Town Brewing Co


1st Thursday at 6PM and 3rd Saturday at 2PM at Atomic Empire in Durham
2nd and 4th Thursdays at 6PM at The Gamer's Armory in Cary
3rd Thursday at 6PM at The Gathering Place in Chapel Hill


1st Thursday at 6PM at Sideboard Cafe