December 2021 releases

  • December 15, 2021 9:22 PM

We're happy to announce that two games from group members are now available!

G.I. Joe Deck-Building Game, from group member T. C. Petty III, is now available at retail.

In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra's dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!

Merchants of Magick, from group member Clarence Simpson, is now available at retail.

In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!

After ten rounds, the player who has earned the most coin wins.

Happy holidays!

Podcast Episode 74: Mentoring

  • October 19, 2021 12:03 AM

Listen to this episode on Buzzsprout

Mike Belsole and Grace Kendall from the Tabletop Mentorship Program ( and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program.

  • -- First Timer Palooza
  • -- Main topic: Tabletop Mentorship Program

Discuss this episode in our guild at Follow us on Twitter at @GDofNC. Visit our website at

My Time at Gen Con 2021

  • October 18, 2021 1:22 PM

This year was my 3rd time attending Gen Con. Leading up to it, amid delays and uncertainties due to covid, I initially thought it might be a better convention to attend as a designer because there would be fewer attendees there so publishers might have more time, and after some of the larger publishers backed out I thought perhaps some of the smaller publishers who took their spots would be more open to meeting and taking pitches from relatively no-name designers like me.

In the 6 weeks prior, I went through the list of publishers scheduled to have a booth and emailed all of the ones I thought would be open to hearing about any of the games I was taking. As I was making my list of publishers to contact, I saw several who basically said "it's been a weird year and we're not in a position to take game submissions right now". Between that, the reduced number of publishers attending, and the mismatch of niches between my games and publishers, I had 1 scheduled pitch and a couple other publishers that I could swing by and briefly connect with if I caught them in a lull at their booth. That doesn't sound like much, and I didn't feel that it was, so I shifted my mindset to try to not focus solely on being there as a designer and primarily enjoy the show as a game enthusiast.

My scheduled pitch was fine, but the publisher was not interested. They suggested a different publisher I should try who was at the show. I didn't have a scheduled meeting with this second publisher but I tried an archaic tactic that ended up working out. I walked up to the booth and found a worker who was not currently busy and asked "Is there someone here this weekend taking game pitches?" and that got me connected with the right person. That actually was the most successful part of the whole show for me. I showed them all 3 games I brought (Galaxy Alpha Team, Poisoners' Soirée, and Tether) and they took a copy of Galaxy Alpha Team, then walked me over to their buddies at a different company to pitch Poisoners' Soirée, and they took a copy of that with them for further evaluation.

Then I spent the rest of the show checking out new games and being a geek, which I don't normally make time for at conventions, but I enjoyed.

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