TTS Tip of the Day: Ignoring snap points for specific objects
Tabletop Simulator is a powerful and sometimes frustrating platform. With that power comes some complexity and a lot of features that may not be obvious. This series highlights some features in TTS that you may or may not be familiar with.
TTS has a feature called snap points that are used to force an object to align to an exact location when placed near the snap point. Snap points are awesome and there are lots of use cases for them. However, there are times when you do not want specific objects to use a snap point. For example, maybe you want a tile to use a snap point but not a pawn that may be placed on the tile.
To disable the snap point behavior for a specific object, right-click on the object and choose Toggles > Snap. That object will now ignore snap points!
Note: A recent TTS update has introduced a tag system for controlling which objects interact with which snap points. We'll cover that in a future tip of the day.
TTS has a feature called snap points that are used to force an object to align to an exact location when placed near the snap point. Snap points are awesome and there are lots of use cases for them. However, there are times when you do not want specific objects to use a snap point. For example, maybe you want a tile to use a snap point but not a pawn that may be placed on the tile.
To disable the snap point behavior for a specific object, right-click on the object and choose Toggles > Snap. That object will now ignore snap points!
Note: A recent TTS update has introduced a tag system for controlling which objects interact with which snap points. We'll cover that in a future tip of the day.