War Chronicle: Conflict & Consequence in the Age of Quarrel
Bill Hunter 67
1
90 minutes
14+
Lead your meager Host through three perilous years, gathering strength, resources, and allies needed to survive what lies ahead.
Explore an unknown land. Recruit and equip your Host. Encounter Barbarian tribes whose attitudes toward you can shift from hostility to alliance, sometimes because of decisions made long before. Gather scarce resources, then decide how much you can afford to surrender as tribute, contribute toward your faction's infrastructure back home, or reserve for the dangers ahead.
If your Host survives all three Years, it must face the Finale: taking the city of Middelalderen.
